Microsoft: Next-Gen Console Apps
I consulted with Microsoft to bring non-traditional storytellers and artists to create experiences on the Xbox console that appealed to non-gamers. I united filmmakers, authors, and artists with technology teams to create interactive projects.
I met with people like Ben Stiller, Orson Scott Card, Jonathan Lethem, Edward Albee, Hampton Fancher, and Errol Morris, all of whom were interested in knowing how to tell a joke, story or the truth through new technology.
Nike: Device-Based Events
I worked with a design team to create an app for Nike that featured multinational cooperative play for users of the Nike Fuelband. I worked on the Nike campus with the client to better understand their team dynamics and product goals.
I learned that Gola shoes are forbidden on the Nike campus. Luckily, my counterpart at Nike had spare shoes in his car to lend me.
Charity-Based Mobile App
I created an iOS app that features sponsorship of casual gaming to raise money for charities. It features advertising, marketing and sponsorship that reaches beyond traditional banner and interstitial ads.
Our pilot program challenged gamers to play sponsored rounds of solitaire to build a well in Northern Africa.
IGT: Skill-Based Games
I produced a suite of games that featured microstransactions, and provided the API calls to link player data to the client's servers. I managed third-party development in Europe, an art team in Asia, and the client in North America.
On this production, I'd often wake up in the middle of the night to respond to email. This kept us from losing a whole day before revisions.
Wireless Generation: Educational Software
I produced testing software to enable public school teachers to process and sort testing data more quickly and efficiently.
A&E: Web Crime Series
Commissioned by A&E Television, this crime scene investigation application is based on their hit reality series The First 48. I modeled the experience to closely follow the show's format, which features real-world crimes. I assembled and managed the production team.
One of the fictional episodes was based on the Trayvon Martin case. It depicted the widely subjective points of view of everyone involved.
Lifetime Television: Downloadable Game
I produced, wrote and designed this downloadable game published by Lifetime Television. I used hidden object gameplay to reveal items and restore an old mansion. I assembled and oversaw the production team. The game was a best-seller on major game sites.
This game is a great example of the fundamental pleasure of restoring order from chaos.
Blood Ties
I was executive producer for this #1 selling online game. Although the gameplay was solid but standard, the characters and story propelled the game to #1. I worked with the TV series’ creator to bring the show's characters and ambiance to life through the game.
I suspect that part of the huge success of the title was due to putting the handsome lead actor's face on all the UI screens.
Finding Hope: An Interactive Story
I produced, wrote and designed this interactive. I used familiar mechanics to tell an offbeat story about a young woman living through the depression and wartime. The audience embraced the serious content and it continues to sell at a very high conversion rate.
I still receive mail from mothers of soldiers sharing their feelings about the story.
Lucktastic Live
I conceptualized and oversaw production of a weekly Facebook Live show where we did interviews with prize winners and offered a weekly cash prize. We averaged 50k views per show.
Scripting, rehearsing and producing this live event was no different from doing a live television show every week.